![]() Andrew Park of GameSpot rated it 7.2/10 and wrote that the game seems to be unimpressive at first, perhaps because of its long development, but provides "many hours of exploration and character building". In comparing the two games' dungeons, HG101 said Wizards & Warriors are more complex. ![]() ![]() Hardcore Gaming wrote that it "feels like Bradley's alternative Wizardry 8". Metacritic, a review aggregator, rated the game 70/100 based on 23 reviews. Competitive multiplayer was also planned based on the guild system, though this, too, was removed. Bradley initially reported the game would have a system that allowed players to choose between real-time and turn-based combat, though this was later abandoned. Characters can switch classes as many times as they like but can not return to a class once they change from it.ĭevelopment began in 1996 and lasted four years. Guilds also allow characters to switch classes. Characters can join guilds that give exclusive quests, and each character maintains their own individual quest log. Outside of combat, the game is real-time. Players control a party of characters through a first-person perspective and fight turn-based combats. Gameplay is similar in style to Bradley's earlier Wizardry games. Wizards & Warriors is a role-playing video game for Microsoft Windows designed by David W.
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